![]() ![]() In the middle of the introduction he is interrupted by a public address system welcome to the city of Romansbourg.ĭown the platform to the rear of the train is a lever and a gate. He is Retired Colonel Emeliov Goupatchiev, Guardian of the Imperial Marches and General Store Manager. Upon leaving the train she meets a man with a peg leg and a cane. Oscar tells her they are in the town of Romansbourg. ![]() One step and her cell phone rings and she finds Oscar is now able to talk to her from his cell phone, which Hans has made for him. When the conversation ends the scene changes as she is ready to leave the train. She doesn’t seem to believe it really exists but he tells her of the grass that grows through the snow and of the Mammoths eating this year round. Then we find Kate on the train, talking to Hans about his dream of finding Syberia. The scene is of the train rolling along amid the falling snow. Marson talking, in the background, to someone about getting her back and his being told she’s not coming back. It can often save you a lot of unnecessary repetition. SAVE OFTEN: If you suspect you’re going to be roaming lost for awhile or about to begin a puzzle just save. If this doesn’t work it is possible you need to look up someone for more conversation. IMPORTANT: If you can’t think of what to do next or where to go then try continuing past the boundaries of the scene. These glowing circles also have pointer indicators on them showing which direction they will lead so that you will not mistake them all as one.Īlso, some scenes will not have a glowing circle but you can continue past the boundaries of the screen into new scenes by clicking at the edge of the screen. There may be two or more glowing circle cursors in any given scene. NAVIGATION: As usual, the glowing circle cursor indicates travel to another scene. When the conversation starts repeating, of course, it’s time to move on. Sometimes you can start new, though short, conversations three or four times. Also click on the characters for the possibility of more conversation even when all possibilities seem exhausted. I skimming the dialogue and watching the cutscenes to try and get the most of the game in as little time investment as possible.If you haven't played the original Syberia, you should first use the "Syberia Recap" button on the main menu.It will at least give you a clue what happened in the previous game.ĬONVERSATIONS: Use all conversation possibilities, even when they appear after you think you’ve exhausted that line of the conversation. ![]() I'm did it in one playthrough, like I did the first game. G) just saying (effectively) "solve the stone puzzle" isn't really sufficient in a guide. After figuring it out, I understood your directions better (about going around the pen, but all the way around, not just partially to approach the wall).Į) dream fruit puzzle - after getting the ferret to jump across you need to add a step for moving the cork one hole left (to block the water).į) winching the train into the cave - the villagers won't give you an option to ask for help until you've interacted with the hook/rope near the front of the train. Pretty minor all said, and maybe that's on me?ĭ) my mistake, but maybe clarification useful? When picking up the fishbone, I thought the gate/latch described was supposed to be along the big wall in the background (actually the railway, but at the time I thought it was a wall), not the pen (since the instructions were "past the pen"). ![]() I backed up, went west again and then a bunch of norths. I thought I followed this literally (one west, several north) but north lead to the dead end where you can see the train in the distance. I did the bottom (and then clockwise), then west (and clockwise), and then west (and clockwise) six or seven times without anything happening after any of those six/seven times.Ĭ) one direction was wrong/confusing for me: Shorting after climbing the ice wall there were instructions to "head west and bear north a couple of screens to find the crashed plane". Even noting the goal of the puzzle (getting the beam of light as small as possible without closing it) would have been helpful. But I had to brute force, eventually using the top and going clockwise as the final move. If no one else is complaining then it's probably me. I tried reloading and redoing but either it's wrong or I'm misinterpreting. Without a speedrun guide, I probably wouldn't have attempted this game.Ģ) kudos for taking the constructive criticism so well.ģ) don't know if it matters since you'll be turning the guide over, but I am currently working my way through the game and have run into issues too.Ī) I also couldn't get the clothes until I got the shroud.ī) I couldn't get the stained glass mammoth puzzle to work right. ![]()
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